Stellaris fortress adjusting energy supply. The empire-wide total is the only number that matters. Stellaris fortress adjusting energy supply

 
 The empire-wide total is the only number that mattersStellaris fortress adjusting energy supply  For all people that search or will be searching in future: Yes, you can spawn new systems (including enigmatic fortress ) There is console command: effect random_system = { spawn_system = { min_distance = 20 max_distance = 50 initializer = "guardians_init_fortress" } } Here on Paradox forums you

Energy credits in the late stage of the game are the biggest challenge for me so far. A shrine devoted to the worship of Numa, goddess of fortune. But the fortress is already deactivated and I can't attack it with any fleets nor I can research it by any means. Fortresses greatly increase your fleet cap, put down one fortress on every of your worlds. You have 4 options here. Put the gamestate file back into the zip. Enigmatic Fortress Fix. I now play with glavius AI and it is far easier to crash the market tho, also it is very buyer friendly, making mineral production pretty useless since it goes down to 0. For both bastions and fortresses, the real cost is the fact that you are giving up either a star base or a colony that could have been productive towards other ends in exchange for defense. Most traditions have a little blurb with some background on what the tradition really represents. Earn at least 1000 Energy Credits per month from trade. That defeats the purpose. As Star Fortress is a tier 3 technology, 6 technologies from tier 2 are required. It's easy to justify it as military. When I finally managed to withdraw my fleet, after some time I got 10 pop ups about the fortress powering up again. 1. The fortress worlds bought me enough time to get my fleets from one end of the empire to the other in several multi-pronged wars. ago. Therefore, I decided to re-upload it and adapt it to the newest version. Personally, I've just given up on it and don't even bother messing with it in my games, which is sad. They'll tell you a bit about it's history. The starbase view gets a new tab called Logistics, where you can set the rate at which you wish to import or export each resource (this probably needs a functional automation lest it gets tedious). All rights reserved. I think a key issue in Stellaris is that fundamentally, despite the improvements from 2. Being able to dump new colonies into a sector and let your governors take care of it is a good system,. Hi! Quick question for playing tall, so living off a handful of planets for more than 100 years. com. ago. Stellaris Dev Diary #318 - Announcing Astral Planes. Fortress Worlds. Underrated Fortress Worlds. research the star like debris) Here is the Stellaris Enigmatic Fortress guide. Since energy and minerals have the same base production, selling minerals for energy isn't a great plan. A simple way to improve performance! So I found this simple way to help with improving performance in stellaris. PsychoX Dec 11, 2018 @ 2:50am. Generator districts. Ion Cannons turn into fortresses in existing saves from what I understand. A shrine devoted to the worship of Numa, goddess of fortune. Fortress worlds are definitely not useful in every game, or even most of the time. Before you can build a starbase in a system, you must use science vessels to fully survey the entire system. Eventually they ate that world. Without mods, combat and war becomes laughable outside of maybe the crisis. My problem is, after defeating it, there was no choice at all. Enigmatic Fortress Walkthrough. Tiny Tyrant Jul 1, 2018 @ 11:33pm. In my case the game was taking a few seconds a day before I turned multi sample. Shift a colony to focus on energy, use edicts to boost output. 2 food base, 5% more than a technician, and that's before. #1. If you set it to max. Those have housing=jobs=3, so it would work perfectly with fortresses, that also have housing=jobs=3. Fortress worlds are definitely not useful in every game, or even most of the time. Shift a colony to focus on energy, use edicts to boost output. The obvious answers: larger fleets, with better tech, and more of them. While in game press ALT-ENTER. Did they adjust the credit earning ratio somehow? Or did they adjust where the credits are consumed during gameplay? Reason I ask is that i never had issues generating credits prior. Use force (military ship in close proximity of the fortress, and then you research it in your event. It's existed for millenia and hundreds of civilizations have tried to get into it, all of them only to fail and die. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. If you want to know how to get through the whole mission without fighting. Each choice has a set path, the wrong choice will either power up a small part of the defenses again or end the chain. By: FirePrince. This is something I love about the Paradox games :-) #5. The progress. Obviously, scaling is something that can be adjusted in a very general way, but now that the AI are. Yes you need WAY MORE fortresses to get a ton of fleet cap. Gain entry by deploying the science ship. This page was last edited on 11 March 2023, at 19:41. The agreement will allow OCI Global to significantly scale up green. 8, 2023-- New Fortress Energy Inc. Vuk Radulovic. A few ideas actually: Make someone your vassal and enforce monthly obligations. Click to expand. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable. Go to Stellaris r/Stellaris • by gerlok123. Rearrange the toruses on the metal pole to get to the next event, the other options kill them and reactivates the fortress. To upgrade manually, select the station and click the upgrade icon. So the diagram above shows you that with 20 star fortresses over your limit (all filled with solar panels) you will generate an extra 500EC - 1000EC depending on bonuses. A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable. ago. All the ascension perks provide some sort of benefit. Situation mechanics [edit | edit source]. V. View community ranking In the Top 1% of largest communities on Reddit. The station just got its HP and Shields up and it's just standing there, no MP, it doesnt attack, it doesnt do anything. Had went down the biological ascension path and had a sub species made up with traits benefiting just soldier/army stuff (very strong & resilient were the main ones off the top of my head, can't remember what else I threw in the pot atm) and then just had my fortress. Quick question. If you make the wrong choices, the fortress will re-power, and you will have to fight it again. Early on marketplace of ideas is great to get traditions quicker and consumer benefits are also great to keep consumer goods production in the green. Whenever i build any of the buildinga they just. In 2. Two estimates are available. If you use the mod, add a planetary cannon to wear down bombarding fleet. Power Hubs increase your total energy cap. #9. Key traditions: Adaptability, Mercantile, Unyielding. It does seem a bit silly how ships always seem to move in only 1 plane though, though not sure how stellaies could introduce those mechanics and still be readable. Fortress Zone (3 slots):2x Strongho. One Stronghold isn't going to supply enough armies to matter, even for the AI. 36k fleet power* I'm assuming this type of defense platform is exclusive to fallen/awakened empires and I got it on an outpost by capturing one of their starbases and then downgrading it, but that's my best guess. SUPPLY diverts materials from the landfill and puts them. I played one game as space turtles and I focused almost entirely on defenses. 0 unless otherwise noted. 2 food base, 5% more than a technician, and that's before bonuses. Learn more about Acquisition Of Technology at GameJunkie. The extra inhibitors are backups. This is a patch for "Real Space --System Scale" of " [JP] Origin --Fortress Combat. This Mod Adds Fortress XL to the Stellaris Game. My energy is by far the resource I have the most of and it’s normally around 800 a month but every now and then it drops to -800 for one month to up to a year. Total achievements: 174. It would be great to get a fix for this. And make sure your trade routes are actually reaching your capital. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The aim is to enhance some of the mechanics introduced in Federations, Nemesis and Overlord as well as introducing some mechanics of it. S. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Here you can see a Stellaris equivalent of Cadia fortress world with 7 goddamn fortresses and one military academy which also spawns defence armies. You just need to counter them with the right ships and weapons. I like to play my games with . Stellaris provides turnkey design, supply, & installation. 17. I would specialize each habitat. Be sure to fight any pitched battles either in your own territory or a system you've set to annex as a wargoal. The auto cannons make evasion almost impossible so big ships are better than big ones. Get battleships and stuff them with energy torps. A random system with a class A star may house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. I think habitats are the best, since you can place them strategically and make use of the FTL inhibitors that fortresses give. The correct solution is to prioritize food districts, because farmers produce 50% more food (6) than technicians produce energy (4), so even getting only 70% (due to 30% market fee) as much energy as the food you sold, you come out ahead (each farmer produces the equivalent of 4. Then I built a fortress with shield dampener and quantum destabilizer (enemy gets -15% fire rate). Druittreddit 7 mo. I managed to vanquish the Enigmatic Fortress, but I can't do anything with it. Late game, Habitats are your friend for energy supply if you are having problems. Home system research, supply dark matter, Use force, and black hole research. I could raze some mines and build energy instead, but my minerals aren't THAT good (usually between +100 and +200). Record Total Segment Operating Margin (1) in Q3 of approximately $210 million, beating Illustrative Total Segment. However it does say in the Asimov release notes that AI controlled empires and sector managers will now upgrade stations automatically. Games. Planetary Shield Generators just eat upkeep when not being. Almost identical to Tampere, the third-largest city in Finland and the most populous inland city in the Nordic countries. 9 x 1. So tired of trying to take on federations when my ability to rebuild is cut off, ships are built and i have to repay + the time to upgrade when yes it should cost and take some time to upgrade but the main cost of a fleet should be food. By the time they reached my border my energy world was a fortress world and my fleet and star fortress were there. Build a Dyson Sphere. At the center, put a defense platform (the cheapest one). But I don't want to give him additional fire power when he'll finally overwhelm the citadel. #footer_privacy_policy | #footer. Home system research, supply dark matter, Use force, and black hole research. Component. Those have housing=jobs=3, so it would work perfectly with fortresses, that also have housing=jobs=3. プラネット・エネルギーリングの位置、および機械星系要塞の艦隊陣形間隔を調整します。. Cheniere Energy reached a six year supply deal over the summer with an affiliate of New Fortress Energy tied to the US LNG exporter s Corpus Christi Liquefaction terminal in Texas, according to a rece. It relies heavily on Pops working on different Jobs, or mining stations built over various celestial bodies. . If you write to the console. You can easily kill any leviathan with fleetpowers between 15 - 20k. ) Tip. Put a few foundry habitats. Content is available under Attribution-ShareAlike 3. War isn’t about going and beating the enemy in a. Honestly, the reasons for adding this system is purely to improve gameplay. As far as I can tell, when in the trade ui, you can left click a starbase and then right click another starbase to set a custom route. Muscle Energy Technique (MET) is a gentle form of joint manipulation named for the way the client’s own contracting muscles and precise positioning are used to make the. I'd hoped for. 2. leviathans. 2 I'd rather have more energy districts than minerals. The bigger ones would in turn form power blocs opposed to each other as rivals. Every star fortress over your limit increases upkeep by 0. 3k dmg with 8 defence platforms. A solution for that would be to have one supply fleet assigned to every fleet in the Fleet Manager, and be allowed to manage said Supply Fleet as you would any other. #9. Authoritarian, Militarist, Spiritualist + Strong & Traditional species traits to increase the Unity production even further, since Soldier is a worker class job. At game start, you could choose the trait which gives bonus energy. You will probably need to get total fleet power that's comparable to theirs as well as designs that counter them. ago. Just seems to be the normal five research projects and that's it. The sector system is one of the more controversial elements of the new Paradox game, but it’s in there for a good reason — micromanaging dozens of planets is fiddly, unnecessary, and limits the game to only the hardest core players. However, when a small fleet of 2. The mining/agri/generator world designations add 20% to the output, but that output is already being boosted by a ton of other things (mainly technology, as well as the +15% building). 1. Pleased to report record quarterly Adjusted EBITDA (1) of $440 million for Q1 2023 ; NFE's net income for Q1 2023 was $152 million;. Constructing a starbase requires first fully surveying the desired system. Every game devolves into the same path. Colossus Project ascension perk. I have all my sectors set to make energy, all the empty and energy tiles on all my worlds making energy, and it'll still be running dry. Enigmatic Fortress research i found the damn thing, beat it and did the chain, did they change it to give 1 of the research options or am i supposed to get all? cus in my game i only get the energy generator to research and nothing else. For removing an existing Enigmatic Fortress you would need to edit your save. Corvettes and destroyers are likely your best bet. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Glouto • 5 yr. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. P. Dosnt matter, bout their tech level, if they had a Scientist at high enough level to do the anomaly then they can. ; About Stellaris Wiki; Mobile viewComputer system. This mod focuses on external Politics and Diplomacy, adding more content and flavor to the interactions between Empires. It is virtually never worthwhile disabling economic buildings or demolishing your fleet to deal with an energy. On the Grand Strategy front for me, it's hands down Hearts of Iron 4. ’s (NFE) (NASDAQ: NFE) ZeroParks beginning in 2025, following a competitive bidding process. EarnedLemur. This article is for the PC version of Stellaris only. purritolover69. At first, they were a bit sluggish and not really useful, but ever since Federation DLC, Habitats are really a good thing to have for most. Learn more about 6 More Reactors + Auxiliary Boosters at GameJunkie. It dwarfs all other weapon loadouts in power. #3. Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?Love me some planetary shield. Ever since it arrived on {capital planet}, we. Also it's useful for the Enigmatic Fortress, it lets you disable it in the quest chain. Energy is good at baseline, and gets better automatically through tech progress. The extra inhibitors are backups. . Especially the military stations should be buffed quite a lot, right now they die pretty much instantly (even a fortress) when one single fleet lands on top of them, making even the starports hold out longer because of the range difference. and paste that into the console with ctrl+V. That should supply you with all the energy you need. Keep growing population and adding jobs. War Doctrines allow you to customize the way you want your fleet to fight by giving it various bonuses. 5 M fleet and spawned fortress through Playable leviathans spawn menuNew Fortress Energy Inc. The enigma, the riddle. The Fortress also vanished from the map and one of the dialogues was the "end" of the Fortress event chain, meaning I got the whole thing with 0 effort (besides the initial destruction). . Sell strategic resources in a monthly trade (since you seem to have more than enough of them) Get slaves to work some energy generating jobs. Planet_Class pc_ [Insert Planet Class] First Select the Planet You Wish to Change the Class of, then open the console and enter the Console Command. Even ignoring natural tile resources if needed. Two estimates are available. Especially if you go the spam corvettes tactic. Another option is having an energy world. Supply, while it might be a little contrived, at least can make sense. Undock your warfleet and suddenly you go from +40 energy to -20 energy in earlyish game. about 600 total military. You definitely don’t wanna try taking it down with 15-20k, regardless of fleet composition. 25 habitable world, 1. Phifty56 • 6 yr. Basically you take all possible traits, to increase the production (symbiosis trait), give second species food production, and strength, make your empire into a kingdom which adds more basic resource production, enslave secondary species for. The game thinks full Bomber setup is the strongest. Fortresses work best when mixed into the rest of your economy sparingly, filling out building slots that would normally be suboptimal or go completely unused, and giving a little bit extra housing to unlock further building slots. Highest I've ever seen was a single battleship at 10k fleetpower. I read about the rework after I noticed the tech appear instead of being an ascendancy perk as I was used to. New Fortress has agreed to supply via its receiving terminal 20,000-40,000 MMBtu/d of LNG to two. This is completely missing for Fortress Doctrine, however it still displays the effects of the tradition as normal. OCI Global (Euronext: OCI), a world-leading producer of ammonia and methanol has today announced an agreement to offtake green hydrogen from New Fortress Energy Inc. Anyways, the projected population in 2200 is said to be about 11 billion. Content is available under Attribution-ShareAlike 3. I have all my sectors set to make energy, all the empty and energy tiles on all my worlds making energy, and it'll still be running dry. Even just upgrading one of those Strongholds will give you the FTL inhibitor you seek. 23. You NEEDED at least two or three fleets of battleships/titans loaded with L/X weapons because they were regening way too much at the time. Stellaris - Enigmatic Fortress Mechanics. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. There's several kinds of events involved with the fortress. I guess that's a question By the time you are in this position, typically the question is just academic anyway. The AI has a lot of trouble dealing with them. (NASDAQ: NFE) (“NFE”) announced today that it has reached an agreement for liquefied. Any ships lost in systems you won't control after the war is over, you'll have to wait 5 years for the. On planets where you can build Betharian power plants they are extremely helpful. I've digested one polity that was a bit weaker than I (vassal then pleasant integration) and I just won a war with a Hive MInd (they just would not let me have the 4 worlds I claimed. Then place 6 fortresses without subspace snares but with long-range weapons (100 or above) or strike craft (although these are pretty slow) around the fortress so they are all close to each other as possible (just outside the red circles). At first, they were a bit sluggish and not really useful, but ever since Federation DLC, Habitats are really a good thing to have for. Steps to reproduce the issue. then the following will happen: and 10 energy credits will be added to planetary production, and actually to incomes. Districts provide amenities, fortresses are obvious. The alien invader from the Game Boy game Super Mario Land. SS fix. ago. No mods, max difficulty settings (all advanced start empires, max number of empires, crisis date 2250, no scaling difficulty, and aggressive ai) This is, in my mind, the strongest current build. Learn more about Acquisition Of Technology at GameJunkie. It is actually real simple just go into the settings and turn graphics quality and bloom to “low”. If it's a literal fortress platform with a. All the ascension path perks are top-tier as well. 1/3: You get the Encoder AND the Decoder. ago. If the planet is a choke point system I'd say just stop there and build the citadel. 5 hyper lanes and earliest middle year with a x25 2400 year crisis. I keep ending up at points in my game where I can't fill up my fleet capacity because of the energy maintenence cost. Build up new planets with lots of energy production, at the expense of minerals. Can’t remember if UNE starts out with 28 or 32 pops. ; About Stellaris Wiki; Mobile view A star fortress costs 5EC upkeep - so we have a total of +55EC per star fortress. Aside from mostly being used for maintenance, energy is used to remove blocked tiles in planets and to build robots. I got some cool techs out of it with reloading a few times, idk if it is the only rewardI agree that building selection is lacking. Un-exported overflow gets wasted, and to successfully start a resource flow along a trade route, there has to be a matching need for import and. Cheaper Alloys cost than armor. ; About Stellaris Wiki; Mobile view First Choice. So in this mod I added my own custom shield FX for both the Dark Matter and the. ago. It does look like you will need to research the tech first. Especially the military stations should be buffed quite a lot, right now they die pretty much instantly (even a fortress) when one single fleet lands on top of them, making even the starports hold out longer because of the range difference. The first portion focuses on the game setup interface prior to any actual gaming while later portions deal. as fortress worlds, they are very usefull to, but unlike planets you can build multiple of them in the same system, creating an unbreakable chokepoint. Its kind of funny to me to have a choke point with one or two fortress worlds/ three or five fortress habitats in a choke point with ftl inhibitors active. As the game progresses and you get more buildings slots, you can actually begin to optimize resource habitats (energy, minerals, alloys, consumer goods) toward 0 Habitation Districts, 1 Holo-Theater, whatever specialization building you need (eg. Try to put a priority on researching the building upgrades for your energy producing buildings. The Enigmatic Fortress, source of some of the best items in the game. 3. So basically, maybe one fortress where I want a FTL inhibitor and fortress-planets if possible, on high risk shokepoints. the shields and reactor were renamed from "enigmatic" to "dark matter" and fallen empires now have those items. Planetary shield generators are a waste of space; part of what makes fortress habitats so great is that soldiers boost your naval capacity so they are actively helping you support a bigger military which makes them useful even when not under attack. Drenched a world of a third party with a criminal branch office on it. Example: planet_class pc_continental. the first is how much the energy income varies. So you need a : a planetary shield generator : to reduce the effects of bombardment. 3. No more repowering. You get massive population growth as. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. 8. Oligarchy government type for Citizen Service. Using a science ship lets you spend energy credits to try and open the door. Chose 50 energy then to put the metals then blackhole observation. Hello I noticed that food base production has 12 instead of 8, which means you can easily double the food production with some bonuses to production. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds and Statecraft. But the idea is that it isn't necessarily there to benefit the government, since trade value is a civilian sector thing. These create Enigma Reader jobs that turn energy and consumer goods into enigmatic energy. This page was last edited on 17 April 2018, at 17:10. Supply and demand covers the rest, in theory. To add to that, supply lines for fleets. The intended way of obtaining enigmatic energy is by building Enigmatic Energy Coils. Though stations still need a stronger buff to make it work out. This is awful, I always loved doing the enigmatic fortress. Certain techs raise the energy storage (physics) and mineral stroage (engineering). The correct solution is to prioritize food districts, because farmers produce 50% more food (6) than technicians produce energy (4), so even getting only 70% (due to 30% market fee) as much energy as the food you sold, you come out ahead (each farmer produces the equivalent of 4. For all people that search or will be searching in future: Yes, you can spawn new systems (including enigmatic fortress ) There is console command: effect random_system = { spawn_system = { min_distance = 20 max_distance = 50 initializer = "guardians_init_fortress" } } Here on Paradox forums you. The technology options we used to get from the Enigmatic Fortress are now forced to 'One of these might happen', with a random percentage roll instead of the guarantees we used to have for winning the objective. ago. Your second guaranteed habitable planet must be industrial, build your first alloy foundry as soon as possible, buy the necessary resources on the market monthly. 732 likes · 8 talking about this · 56 were here. Foundation is a city-building simulation game where you create networks of supply and consumption in a medieval village. Those factors led New Fortress to meaningfully raise its outlook for the fourth quarter and increase its 2022 goal. The Power HyD detector family provides higher photon detection efficiency (PDE)* extremely low dark noise, and sensitive spectral detection from 410 to 850 nm. 416K subscribers in the Stellaris community. Without fortress worlds in Stellar. That defeats the purpose. Using a science ship lets you spend energy credits to try and open the door. 35. 1 < 1. Sending in a Demolitions Team using an Army. Stellaris. Considering that vanilla scripts for defense station and defense fortress. But one of the holdovers from the potato-AI times was managing to stay in competition via (enormous) resource bonuses. You get Alpha tech from Sophia. Vulnerable to kinetic weapons. Fortress worlds is the only thing that isn't limited by anything other than your economy. Star Fortress useless? I have 6 entry points into my domain, so i built a Star Fortress at every point to stop anyone coming in. Building multiple replacement strike craft every month? Should cost alloys. However, this reference in Stellaris IS indeed from a mod, called More Events Reply [deleted]. . It completely halts enemy fleets from advancing into your territory by the front door as it will waste a lot of their time, plus it still contributes. Any Methods for fighting stronger empires. About this site. 2 energy per unitThoughts on Adjusting Tech and Tradition Cost. It is developed by Paradox Development Studio and published by Paradox Interactive. Community Hub. A Workshop Item for Stellaris. 3k dmg with 8 defence platforms. Each Fortress is 9. is an energy infrastructure company, which is engaged in providing energy and development services. This article will focus on the pragmatic purpose and utility of the interface (as opposed to the stylistic elements). Question: Do fortress worlds work against the scourge or do they just 'nom the world from orbit? This thread is archived New comments cannot be posted and votes cannot be cast. Unfortunately there isn't a repeatable for naval capacity that I can find. The main way to generate trade is clerks, and 2 trade is just 2 energy. Prioritize the Use of Power Plants – The most basic but integral step towards ensuring ample energy storage is investing in power plants. If all else fails, martial law and a lot of fortress. The only way to defend a late game choke point efficiently is to build some fortress habitats there and a gateway. -62 Military Stations (5) heavy stations 8 energy) 1 (fortress 22 energy) -295 Stations Though of a new way to exploit mineral/energy to next level 2 Robotics each planet for maximum efficiency no station at all that surely will give me +++ energy en enough minerals for tremendous fleet. NEW YORK-- ( BUSINESS WIRE )--New Fortress Energy Inc. Trade does have the bonus of producing other stuff then energy which can be a huge boost. Okay then. Even with 1 dyson sphere its damn hard to maintain energy income when you have to build huge fleets. Habitats are great for fortress spam. At first, everytime it regenerated, a new "event chain started" (When you start searching for the airlock to get in). This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending. SUPPLY Victoria, Victoria, British Columbia. 8. By: Navarre. . 2. Energy is a global empire-wide resource. name:0 "Fortress: Adjusting Energy Supply" leviathans. About 20 in-game days after I posted this, the extradimensional invader crisis started and spawned right next to my territory, so I went with shields for immediate utility. Sometime this week, hopefully. neutronium armor (t5) is a normal research; dragon scale armor (t6) is from the ether drake. I commented on that post, but basically adding ordnance and supply would add complexity to the current "throw stack of ships" approach. Upkeep: look at adjusting your economy to help cover the energy deficit you will run once your fleets undock. Each new adventure holds almost limitless possibilities. Perhaps you've dabbled with a couple of 4X games and the occasional RTS, and now you want to step up to the plate and try your hand at a historical war game - Unity Of Command is precisely what you're looking for. 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